Core API
This page refers to the future version 2.0.0 of TapTo which is in active development. Please don't use any information on this page until it's been finalised and released. |
The TapTo API is available on and published by every device running the core TapTo software. This API allows management of all TapTo features locally and remotely. The TapTo Life app uses this API for all communication with TapTo devices, as do most of the flags when TapTo is run via the CLI.
This page documents the protocol used to communicate with the API and each method available to interact with a TapTo device. It is the source of truth when developing applications that interact with TapTo.
Communication Protocol
The API uses a standard WebSocket connection to exchange JSON payloads using the JSON-RPC 2.0 protocol.
All remote unsecured WebSocket connections must encrypt every payload using the secure layer detailed below, or else the payload will be immediately rejected. Local cleartext (unencrypted) connections are allowed, depending on the platform and privilege context of the running service.
Communication follows a loose client-server relationship. Clients, by default, are not expected to implement the API beyond what that particular client needs to function.
Connection
Connections to the API can be established with any standard WebSocket client, using the root endpoint (/
) of the HTTP server published by the TapTo service. By default, the HTTP server is accessible on port 7497
. Keep in mind this port is configurable by the user.
An example address for connecting to the API: ws://10.0.0.123:7497/
The connection requires no special configuration or authentication to begin.
JSON Payloads
Server and clients communicate back and forth using JSON payloads and a request/response based on the JSON-RPC 2.0 protocol.
Because a WebSocket connection is asynchronous, request payloads are tagged with a unique ID. The client must keep track of IDs sent to another client and wait for a matching response object. A client can continue sending requests while waiting for responses to previous requests.
Requests
A request object asks the connected server to run a predefined method, and report back when it's completed with a response object.
An example request:
{
"jsonrpc": "2.0",
"id": "4b5da056-a5d4-436b-b4e6-b96231e99969",
"method": "media.search",
"params": {
"query": "240p"
}
}
This request would query TapTo's media database for a filename containing the word "240p" and return a response with the search results.
Request object keys:
Key | Type | Required | Description |
---|---|---|---|
jsonrpc | string | Yes | As per the JSON-RPC 2.0 spec, this key's value must be the string 2.0 for a payload to be accepted.
|
id | string | Yes* | A UUID generated by the requesting client, used to match requests back to responses. A request missing this key is valid but would be treated as a notification and not receive any response. |
method | string | Yes | A string corresponding to a method to be run by the receiving server. |
params | any | No | Arguments supplied for the method. The value of this key depends on the method used and is omitted for some methods. |
All available request methods and their parameters are documented below.
Notifications
Notifications are requests which do not contain an ID. Otherwise, they are identical to a standard request object. Notifications can be sent by either server or client and do not receive a response.
Like standard requests, notifications may or may not have parameters and its value will depend on the method. Types of notifications are documented below.
Responses
Every request sent must have a matching response. An example response to the media.search request shown above:
{
"jsonrpc": "2.0",
"id": "4b5da056-a5d4-436b-b4e6-b96231e99969",
"result": {
"media": [{
"system": {
"id": "Gameboy",
"name": "Gameboy"
},
"name": "240p Test Suite (PD) v0.03 tepples",
"path": "Gameboy/240p Test Suite (PD) v0.03 tepples.gb"
}],
"total": 1
}
}
Response object keys:
Key | Type | Required | Description |
---|---|---|---|
jsonrpc | number | Yes | Same as a request. |
id | string | Yes | Same as a request. The same ID sent by the original request. |
result | any | No* | Return value of the method. May be null depending on the method. See methods for possible values. |
error | Error | No* | If a method failed, this key will be populated with the error details and the result key will be empty. See below for details about errors. |
Response Errors
If a method fails, it will populate the error key in the response object with details about the failure. An example of a failed request:
{
"jsonrpc": "2.0",
"id": "4b5da056-a5d4-436b-b4e6-b96231e99969",
"error": {
"code": 1,
"message": "query or system is required"
}
}
Error object keys:
Key | Type | Required | Description |
---|---|---|---|
code | number | Yes | An integer specifying the general error category. Error codes are not yet formalised. |
message | string | Yes | Short human readable message explaining the error cause if possible. |
Protocol Errors
If a low-level error occurs before a request context can be established, a protocol error will be sent back. This can happen, for example, if a JSON payload is malformed or a payload could not be decrypted. They're identical to an error response except they will have no ID.
Protocol errors may be sent cleartext if a secure context couldn't be established, but do not contain any sensitive data.
Secure Layer
The API supports a secure layer when communicating via an insecure WebSocket connection. This layer is required for all insecure remote WebSocket connections, and payloads will be rejected if not encrypted.
...
If a payload is decrypted successfully, it continues through the standard protocol process until the response which will be encrypted before sending back.
Anonymous Access
Anonymous cleartext access is, generally, allowed when an API connection is made from a loopback address (i.e. from the same device TapTo is running). This access depends on the platform and whether the service is running with elevated privileges. Check the page for the specific platform you're using to make sure it's available to you.
This access is also allowed when a connection is made over a WebSocket Secure (wss) connection.
Heartbeat
If sent the bytes ping
, the API will immediately respond with the bytes pong
. This feature can be used by heartbeat functions in WebSocket libraries.
Launch Endpoint
The HTTP server has an additional endpoint which allows restricted access to launch TapScript using a GET request. This endpoint is specifically meant to support uses such as QR codes scanned by a phone or launch testing.
The endpoint is: /l/
An example request: GET http://10.0.0.123:7497/l/**launch.system:snes
This would act as though a token with the text **launch.system:snes
had been scanned.
Requests from the local device are allowed without restriction. Remote requests must be explicitly allowed using the allow_launch config file setting.
Methods
Methods are used to execute actions and request data back from the API. See the API Methods page for detailed definitions and examples of each method.
ID | Description |
---|---|
launch | Emulate a token scan. |
stop | Kill any active launcher, if possible. |
history | Return a list of the latest token launches. |
media.search | Query the media database and return all matching indexed media. |
media.index | Start a new media database index. |
systems | List all currently indexed systems. |
settings | List current configuration settings. |
settings.update | Update one or more settings in-memory and save changes to disk. |
mappings | List all mappings. |
mappings.new | Create a new mapping. |
mappings.update | Change an existing mapping. |
mappings.delete | Delete an existing mapping. |
readers | List all currently connected readers. |
readers.write | Attempt to write given text to the first available write-capable reader, if possible. |
clients | List all clients (including disconnected) and associated data. |
clients.new | Create a new client with a newly generated ID and secret. |
clients.delete | Delete an existing client. |
version | Return server's current version and platform. |
Notifications
Notifications let a server or client know an event has occurred. See the API Notifications page for detailed definitions and examples of each notification.
ID | Description |
---|---|
readers.connected | A new reader was connected to the server. |
readers.disconnected | A connected reader was disconnected from the server. |
tokens.launching | A new token was added to the launch queue. |
tokens.active | The state of the currently active token has changed. |
media.started | New media was started on server. |
media.stopped | Media has stopped on server. |
media.indexing | The state of the indexing process has changed. |